Redesign of an existing Online Platform and Assessment Management Tool used by District Administrators, Teachers and Proctors (Houghton Mifflin Harcourt).Case study
Educational games using Augmented Reality (Houghton Mifflin Harcourt).Case study
Overview of the other projects I haved worked on in Houghton Mifflin Harcourt.All Projects
Cross-platform system (Mobile, AR and Multitouch table) to explore museums exhibitions in a new and playful way.View Project
Ludic Multimedia Project based on the French Artist Mathias Malzieu work and artistic world.View Project
Platform Redesign in order to improve the user experience and the visual design to make an existing product more noticeable in the company’s catalogue, increasing sales.
DataManager is a single source platform for supporting a comprehensive assessment program that provides online testing and paper to web reporting services.
Users: District Administrators, Teachers and Proctors.
Devices: Mainly Desktop - Accessible Tablets Project Status: Work in progress My role: UX and UI Design Tools: Axure, Sketch, Zeplin
1- Analyse of the current platform and identification of flows (by user typology), pain points and needs
Diagram flow Extract from document made for the flow analyse
Annoted screenshot from Proctoring flow Extract from document made for the flow analyse
2- Researches and Design
Below the different types of deliverables I have made, following the project needs and progression.
White board sketching during a workshop on site (Chicago)
Low-fi AXURE interactive prototype to present and test design and interaction choices
Hi-fi AXURE interactive prototype to be implemented in UserZoom for user testing
Guideline screen made in Sketch and posted in Zeplin
Sketch screen delivered in Zeplin for review and development.
Same screen with UI information for development (coupled with guidelines).
3- User Testing
We had two user testing sessions so far, each focusing on 2 different tasks and sections: Proctoring and Assessments. The feedbacks were very positive.
More budget and more Design
Initially we were supposed to design only one section of the platform. However, our work was appreciated and some additional budget was unlocked in order to redesign the whole platform. Also a new UX designer was recently included in the Team to support the Design work coming, working exclusively on the Reporting area.
Math Worlds AR is an augmented reality game that turns kids’ Math book cover into a fun, unique learning experience..
To play, open the app and scan either the Student Activity Book or the Teacher’s Edition cover from any grade using a smartphone or table (The covers are the target images and game surface)
Math World AR is a part of HMH progam Math Expression.
Users: Students grade K to 6 (one game level for every unit in every grade) Devices: Mobile Devices (phones and tablet) Project Status: Delivered - IOS and ANDROID versions. My role: UX/UI and tutorial illustrations Tools: Adobe Illustrator and Animate, Sketch, Zeplin
Researches and Design
Below the description of the steps and the different types of deliverables I have made, following the project needs and progression.
White board sketching during a workshop on site (Dublin)
Wireframes build in illustrator showing the flow and animations/transitions
User testing an early version in HMH User Testing Lab (Canada)
Vector illustrations (inspired by the user testing videos showing the product use)
Final screen in Sketch and posted in Zeplin. Single elements were exported in svg and provided to the vendor with the UI guidelines as reference.
Results and evolution
The first version was a success inside the company (sales team and management approval) that allowed the developpent of other versions for other teaching programs (Science). The public also really liked it, other than the visual and technological aspect, the students could work and play at the same time, at home and/or in the classroom intreracting and collaborating with classmates and teacher, encouraging communcation and team work. Also more R&D projects using AR and VR are currently in development.
Houghton Mifflin Harcourt (HMH) is a global leader in Pre K-12 educational content and services, combining digital innovation and research to make learning more engaging and effective.
Below you can find an small overview of my work in HMH (interactive prototypes on Axure, user flows, architecture information, low and hi-res wireframes...).
HMH Fields trips - Google VR Expeditions
Science Dimensions AR
Augmented Reality educational games using the schoolbooks covers as trigger.Users: Students in classrooms and at home. Devices: Mobiles.
Educational Online Platform (Assessments, Reports, Courses...). Users: Distric Administrators, Teachers, Proctors and Students. Devices: Mainly Desktop - Accessible Mobiles.
IDM (Identity Management System)
User Management System used for the HMH1 Platform.Users: Distric Administrators. Devices: Mainly Desktop - Accessible Mobiles.
Feature intended to be integrated within HMH1 platform.Users: Teachers and Students. Devices: Mainly Desktop - Accessible Mobiles.
Proof of Concept
POC for a Voice Recognition Application (Words Pronunciation).Users: Low grades Students. Devices: Mainly Desktop - Accessible Mobiles.
My collaborative Diploma Project (2009) is a cross-platform system (Mobile, AR and Multitouch table) to explore museums exhibitions in a new and playful way.
This table is the last step of the visit: resolve the final Enigma to unlock the access to the Exhibition's contents. Click here to see the Sketched Interaction Design storyboard.
Flow chosen to present the project to a Jury. The document contains key screens, content and audio background.
User flow presented for a a first version of the project.
This video is a presentation of the project at the early stage of the Design. This is not a presentation of the definitive version.
Click here to see the video's storyboard.
Click here to see the video
Student Project called "Jeu set et Mat" (2008): a ludic multimedia project based on the French Artist Mathias Malzieu work and artistic world - Writer/Poet, Painter, Singer and Composer of Rock Band "Dionysos".
The project is composed by a website, a mobile app and a desktop widget. It is based on the concept of Collection- then Exchange - of items unlocked/found during the Exploration of a personal transcription of Mathias Malzieu's artistic world.
I have designed the whole project myself: Concept, UX, Art Direction and prototype - included some parts of the code (Flash AS2). Below some Design documents showing the UX works: wireframes, ("zonings"), site maps ("arborescences"), personas ("users scenarii"), sketched storyboard for prototype presentation (realised in Flash).
Extract of the Design Document showing the information architecture, interactions and connections between the app and devices: website, mobile and desktop widget. Open the pdf
Extract of the Design Document showing all the project's wireframes(website, mobile and desktop widget) following a specific user flow. Open the pdf
Complete Design Document
Document communicated to the Jury, explaining the project and gathering all the deliverables from the user scenarii to the planning/budget table. Open the pdf